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4 December, 2019The IIS Aragón has had a stand at the ADEA TechRoom in the that the DIVE MEDICAL and Virtual Reality projects for post-Stroke patients were shown
La X ADEA Directors Convention, which was held on November 28, revolved around the theme “Cities and people at the center of everything.” It continued the previous edition, which dealt with “People at the center of everything” and the aim is to close the 'trilogy' with next year's convention, which will focus on “The rural world and people at the center of everything.”
During this year's conferences, different aspects related to the cities of the future were analyzed through several conferences and discussion tables. The opening and closing sessions addressed, led by national and international expert speakers, topics such as mobility, sustainability, Smart cities, technology or legal aspects.
For the second time, the 'ADEA City Tech Room' was also organized, a place designed to show, through 'demos' and interactive exhibitions, technological projects by various organizations, with the aim of bringing together initiatives related to the cities of the future to convention attendees.

The Aragón Health Research Institute participated in the 'ADEA City Tech Room' presenting the work it does in promoting and supporting health research, as well as two projects:
DIVE is a digital medical device that provides rapid and accurate examination of visual function in uncooperative patients. It is specially designed to allow people without specific training to screen visual function, and to help pediatric ophthalmologists examine vision in children, including babies from six months of age and children with developmental problems. Through the technology of eye tracking, provides a precise, objective and rapid visual examination to facilitate early diagnosis and subsequent treatment. Currently, a project is being developed in collaboration with Huawei that incorporates artificial intelligence into the system to facilitate automatic patient screening.
- RV-STROKE
In recent years, virtual reality (VR) has been introduced into clinical practice with the primary objective of improving training options and facilitating the recovery of motor function in various pathologies and disorders in which it is affected.
The purpose of this project is, in a first phase of concept development, to design a digital video library by recording 360° scenes in real environments that allow the patient to experience, move, move and perceive certain situations of daily life. . The evidence shows that immersive virtual environments are postulated as a tool capable of improving the recovery of sensorimotor processes altered by damage to the central or peripheral nervous system. The final objective of the training program is to achieve the maximum level of autonomy and integration of the subject in their personal and social environment. The aim is to design different environments based on the patient's initial conditions and the achievements to be achieved, as well as evaluate their usefulness, safety and applicability.